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Expansion | A minor faction has seen a huge growth in influence and is now in the process of expanding to another star-system. |
War | A minor faction from this system and a minor faction that expanded to this system are in conflict. |
Civil War | Two minor factions from the same system are in conflict. |
Election | Two minor factions with the same government type are in peaceful conflict. |
Boom | This minor faction has been doing exceptionally good economically. |
Bust | This minor faction faces economical hardship. |
Civil Unrest | The followers of this faction are not amused about the security their faction provides. |
Famine | This faction is in dire need of food. |
Outbreak | This faction is in dire need of medicine. |
Lockdown | This faction failed to uphold law and order. |
Count down | Min length | Max length | Cool down | |
Expansion | 5 | 3 | 5 | 2 |
War | 3 | 3 | 28 | 0 |
Civil War | 3 | 3 | 28 | 0 |
Election | 3 | 3 | 5 | 2 |
Boom | 2 | 3 | 28 | 3 |
Bust | 2 | 3 | 28 | 3 |
Civil Unrest | 1 | 3 | 7 | 3 |
Famine | 3 | 3 | 28 | 25 |
Outbreak | 4 | 3 | 28 | 7 |
Lockdown | 1 | 3 | 14 | 1 |
Data provided by Michael Brookes from Frontier Development
State | Effect |
Expansion | All activities contribute |
War | Only combat actions and combat missions contribute |
Civil War | Only combat actions and combat missions contribute |
Election | Combat actions and combat missions do not contribute |
Boom | Trade contributes double in this state |
Bust | Trade double reduction of boom but no influence |
Civil Unrest | Collecting bounties has double the effect |
Famine | Combat actions and missions do not contribute but food has double the effect |
Outbreak | Combat actions and missions do not contribute but medicine has double the effect |
Lockdown | Activities have no effect for the duration |
Data provided by Michael Brookes from Frontier Development