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| Expansion | A minor faction has seen a huge growth in influence and is now in the process of expanding to another star-system. | 
| War | A minor faction from this system and a minor faction that expanded to this system are in conflict. | 
| Civil War | Two minor factions from the same system are in conflict. | 
| Election | Two minor factions with the same government type are in peaceful conflict. | 
| Boom | This minor faction has been doing exceptionally good economically. | 
| Bust | This minor faction faces economical hardship. | 
| Civil Unrest | The followers of this faction are not amused about the security their faction provides. | 
| Famine | This faction is in dire need of food. | 
| Outbreak | This faction is in dire need of medicine. | 
| Lockdown | This faction failed to uphold law and order. | 
| Count down | Min length | Max length | Cool down | |
| Expansion | 5 | 3 | 5 | 2 | 
| War | 3 | 3 | 28 | 0 | 
| Civil War | 3 | 3 | 28 | 0 | 
| Election | 3 | 3 | 5 | 2 | 
| Boom | 2 | 3 | 28 | 3 | 
| Bust | 2 | 3 | 28 | 3 | 
| Civil Unrest | 1 | 3 | 7 | 3 | 
| Famine | 3 | 3 | 28 | 25 | 
| Outbreak | 4 | 3 | 28 | 7 | 
| Lockdown | 1 | 3 | 14 | 1 | 
Data provided by Michael Brookes from Frontier Development
| State | Effect | 
| Expansion | All activities contribute | 
| War | Only combat actions and combat missions contribute | 
| Civil War | Only combat actions and combat missions contribute | 
| Election | Combat actions and combat missions do not contribute | 
| Boom | Trade contributes double in this state | 
| Bust | Trade double reduction of boom but no influence | 
| Civil Unrest | Collecting bounties has double the effect | 
| Famine | Combat actions and missions do not contribute but food has double the effect | 
| Outbreak | Combat actions and missions do not contribute but medicine has double the effect | 
| Lockdown | Activities have no effect for the duration | 
Data provided by Michael Brookes from Frontier Development
